Hi John,

By default the OSG automatically updates the near and far plane on
each frame so unless you've disabled this and are setting things
automatically the near/far plane are unlikely to be the issue.

Perhaps its just an issue of your camera manipulators viewing one
area, but not being reset when you move to the new model.

Robert.

On 7/11/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Hi Robert,

I just thought of something. The first scene is the blue marble WGS-84.
The other scene is a small terrain database. Perhaps it is not being
trashed. Perhaps it is actually closer than the near plane when I move
up to it because the blue marble model is so huge. It's radius is the
actual radius of the earth. Does this sound feasible? If so, what can I
do to overcome it?

Thanks,
John

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, July 11, 2006 9:03 AM
To: osg users
Subject: Re: [osg-users] Multiple Scenes

Hi John,

Switching between scenes using osg::Switch should work just fine, I do
it myself for an presentation tool based ontop of the
OSG/osgProducer::Viewer.

When you do you mean be scene gets trashed?

Robert.

On 7/10/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
>
>
>
> What is the best way to maintain two scenes and have one viewer switch

> between them? I tried using MultiSwitch and Switch, but the inactive
> scene is getting trashed if I set its value in the switch to false.
> When I try to set it back to true it does not appear. However, when I
> do not set it to false at all and perform the same code, it appears.
> There must be a construct that I don't know about. Any input is
greatly appreciated.
>
> Thanks,
> John
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
>
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