Hi Glenn,
 
Many thanks for your reply. On the GLStudio support site they have an example project (with source) for download which demonstrates calling a GLStudio component into an OSG application, however for this particular project I need to incorporate an OSG application into a GLStudio application. Because it's working with GLStudio as the main program we've been unsure about the best solution.
I must point out that the guys at Disti (GLStudio) have been very helpful and they offer excellent support, which might be of interest to you if your considering forking out for an unlimited runtime liscence ;).
 
It would be helpful if someone could tell me if its possible to render to a file using OSG and use that to texture an object in GLStudio? maybe it's possible to do something similar using a shared buffer/memory? I could be barking up the wrong tree.
 
Thanks again
 
Greg
 

 
On 7/12/06, Glenn Meyer <[EMAIL PROTECTED]> wrote:
Hi, Greg,

I've been looking into buying glStudio, and they claim to support OSG,
though I don't know the details of that. If you haven't already talked
with glStudio about this, you might give it a try. The e-mail address
for support is [EMAIL PROTECTED]. Let me know if nobody replies,
and I'll contact the person who told me this, to see if they can answer
your question.

Glenn

Greg Udall wrote:
> Hello all,
>
> I'm currently about to begin a project using OSG for the first time.
> It's a training simulation project which requires a 3D visualisation
> of the output from 4 CCTV cameras on a single screen. The
> cameras focus on various positions on a piece of equipment (in 3d
> world) so the operator can monitor it's status. The problem arises
> because the screen (with the 4 camera views tiled) needs to be
> displayed in a GLStudio application. So we need to take the
> visualisation from OSG and incorporate it within a 3D model of a
> control console in GLStudio.
>
> Has anyone come across combining OSG into GLStudio or have any
> suggestions on how to take a 3d view from OSG and drop it into another
> program to update in real time? It had been mentioned that rendering
> to a texture using OSG and applying that texture to the 3d console
> model in GLStudio might be an option, does that sound sensible?
>
> *Greg Udall BSc (hons)*
> Visualisation Engineer
> Marine Division
>
>
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Glenn Meyer                         Principal Engineer
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fax:    (650)604-3729               NASA Ames Research Center  (MS 262-4)
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