Hi Bruce,
FrameStamp is used to define the current time and the frame number of
the frame. Typically its used by animation code to produce
syncronized updates.
A local CameraNode would be typically used for a HUD or render to
texture effect. Do a search for CameraNode in the examples and you'll
find plenty of uses.
Robert.
On 7/13/06, 凌 东伟 <[EMAIL PROTECTED]> wrote:
hi all,
i am a newbie of osg, could someone give me a clear explanation on
framestamp and how to use it? and i also puzzled with the use of a local
camera under a certain group node, hope someone tell me something like
theory. thanks.
bruce
_________________________________________________________________
享用世界上最大的电子邮件系统― MSN Hotmail。 http://www.hotmail.com
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/