They are more than long enough, perhaps what may be too long, -9999 to
9999. 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, July 12, 2006 4:27 PM
To: osg users
Subject: Re: [osg-users] Node Visitors and Repeated Tests

Are you line segments long enough to intersect the terrain?

On 7/12/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
> Hi Robert (and all),
>
> I am constructing the intersectvisitor on the stack each time I call 
> my function which tests terrain height. Each time something moves, I 
> test the terrain height this way and place it on top of the terrain. I

> am getting a whole lot of empty hitlists when it doesn't make much
sense.
> Is this because I am asking for the hitlist too soon? Could it be that

> the operation is non-blocking since it is a nodevisitor? The strange 
> thing is that it looks ok, so for the majority of frames it works 
> properly.
>
> Thanks in advance,
> John
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert 
> Osfield
> Sent: Sunday, July 02, 2006 4:40 PM
> To: osg users
> Subject: Re: [osg-users] Node Visitors and Repeated Tests
>
> Hi John,
>
> I typically contruct the IntersectVisitor on the stack when I need it,

> rather than reusing the same one over and over again.
>
> Robert.
>
> On 6/30/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > In our project, every entity is placed on a terrain. This updating 
> > is performed by using an intersectvisitor. I have a few questions 
> > about the most optimal way to perform the elevation tests etc. 
> > Should I create a new intersect visitor each and every time I test 
> > the
> elevation of the terrain?
> > If I am not mistaken, I have to add a new line segment to the 
> > intersect visitor at every place I am interested in finding the
> elevation and normal.
> > Can I then remove these line segments? The problem that I am having 
> > with the current way it is implemented is that sometimes, the 
> > hitlist is coming back as empty.
> > _______________________________________________
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> > http://www.openscenegraph.org/
> >
> >
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