Hi Henrik,
We create a TransformMatrix in OSG upon initialization just below the
root node and apply a 90 degree rotation to it. We then put all loaded
objects under it as children.
Cheers
E.
Quoting [EMAIL PROTECTED]:
Hello.
I have just begun using OSG and Vr Juggler 2.0.1, moving away from CaveLib
and pure OGL. They seem to integrate very well, but I have a stupid
question (and more the following days) I suppose you guys can answer
really fast of your heads. I will be happy for any help I can get.
Vr Juggler (with trackd running in the background, interfacing a IS900)
have up vector <0,1,0>. What is the best way to adjust the OSG scene to
the HMD view?
-Henrik
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