On 7/17/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
I would like to add texture coords one by one , is it possible? In fact I'm looking for a function like "addTexCoordArray".
Have a look at the osggeometry example, and the interface for osg::Geometry. Its worth noting that all the subclasses from osg::Array base class are inherted from std::vector so all the usual methods for operator on a vector are available. For instance texcoordArray->push_back(osg::Vec2(x,y)) will work just fine. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
