I have tried such a manipulation of the scene with 2 cameras, but
Terrapage is a format that integrates the paging in its internal
layers, so that with 2 cameras, it is impossible to set 2 LOD
prioroties. The result is 1 good view and the second completely wrong
with bad LODs, bad textures and so on...
The only solution 1 see, is to open the scene twice and to optimise
only the texture loading (modifiying the Paged LOD)...

2006/7/22, Robert Osfield <[EMAIL PROTECTED]>:
On 7/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Thanks for the quick response.  Unfortunately, as I am already assigning
> unique contextID's for each sceneView, that is not the cause of my trouble
> here.  It is something relating to the latest version of the txp loader, I
> believe.  The CVS version of the txp loader I was using prior to the 1.1
> release was working fine and not producing this error.  However, I could see
> how setting up the scene graph wrong might cause a problem as well.  I just
> don't understand the txp loader well enough to track down this problem.
>
> Any additional thoughts?

I've been testing the OSG on my dual graphic card system, and by
default the OSG comes up with a camera group containing two cameras
one for each graphics card.  I have been testing all the latest
updates to the TXP plugin and everything was fine.

I don't have any clues when might be wrong at your end.  You'll have
to do a seatch for the warning and work backwards from their.

Robert.
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