I have tried such a manipulation of the scene with 2 cameras, but Terrapage is a format that integrates the paging in its internal layers, so that with 2 cameras, it is impossible to set 2 LOD prioroties. The result is 1 good view and the second completely wrong with bad LODs, bad textures and so on... The only solution 1 see, is to open the scene twice and to optimise only the texture loading (modifiying the Paged LOD)...
2006/7/22, Robert Osfield <[EMAIL PROTECTED]>:
On 7/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Thanks for the quick response. Unfortunately, as I am already assigning > unique contextID's for each sceneView, that is not the cause of my trouble > here. It is something relating to the latest version of the txp loader, I > believe. The CVS version of the txp loader I was using prior to the 1.1 > release was working fine and not producing this error. However, I could see > how setting up the scene graph wrong might cause a problem as well. I just > don't understand the txp loader well enough to track down this problem. > > Any additional thoughts? I've been testing the OSG on my dual graphic card system, and by default the OSG comes up with a camera group containing two cameras one for each graphics card. I have been testing all the latest updates to the TXP plugin and everything was fine. I don't have any clues when might be wrong at your end. You'll have to do a seatch for the warning and work backwards from their. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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