Hi,

Congratulations on 1.1.0!

I just fired up my first app today with it - and noted that my Producer config file has errors in it now. I have usually included:

        Visual  {
            WGL_SAMPLE_BUFFERS_ARB 1,
            WGL_SAMPLES_ARB 16,
            DOUBLEBUFFER,
            RGBA,
            DEPTH_SIZE 24,
            RED_SIZE 8,
            GREEN_SIZE 8,
            BLUE_SIZE 8,
            ALPHA_SIZE 8
        }

In most of my config files. Commenting out the WGL lines allows the app to launch (there is no carry on regardless with a default set of attributes and full screen etc).

Can anyone tell me how I can get these attributes to be accepted please? I recall yonks ago having a #include line on Linux although I cant find a reference to WGL properties on my system (windows of course) so if I could #include, I'm not sure what I would :?

Also, I was never convinced that the anti-aliasing specified above actually did anything as I'm pretty sure I have to force the bit always on in the driver to get the effect to happen.

Cheers

Garry

--
Garry Keltie

garrydotkeltieATrmit.edu.au
VR Centre - Research & Innovation
RMIT University

/ ... .... .. - /  .... .- .--. .--. . -. . -..
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to