That worked perfectly!
Thanks a lot :o)

Werner.

_______________________________________________
Werner Lindgård, Programmerer
Telephone   +47 67 81 70 00
Direct line     +47 67 81 70 68
[EMAIL PROTECTED]

ViaNova Systems AS
Leif Tronstads Plass 4, P.O.Box 434
N-1302 Sandvika, Norway
________________________________________________

http://www.vianova.no
http://www.novapoint.com

________________________________________________



                                                                       
             "J.P. Delport"                                            
             <[EMAIL PROTECTED]                                         
             o.za>                                                      To
                                       osg users                       
             25.07.2006 14:29          <[email protected]>, 
                                       [EMAIL PROTECTED]      
                                                                        cc
                                                                       
                                                                   Subject
                                       Re: [osg-users] Updating vertex 
                                       data at runtime?                
                                                                       
                                                                       
                                                                       
                                                                       
                                                                       
                                                                       



Hi Werner,

look in the help for the following functions (e.g. in osg::Geometry):

geom->setUseDisplayList(false);
or
geom->dirtyDisplayList();

cheers
jp

[EMAIL PROTECTED] wrote:
>
> Hi.
>
> I have a question regarding updating vertex values at runtime for a
> geometry object.
>
> In my scene I have an object that I want to behave "dynamic". That is,
for
> each frame I do changes to the vertex data of the object, and I do this
> after I have done the matrix updates to the view (camera manipulation),
but
> prior to the update, cull and render frames. I have also tried to do the
> vertex data changes inbetween each of the stages as well. For the first
> frame the code obviously works, since the object I am rendering is
> positioned at the correct position and orientation with the original
data.
> For all subsequent frames there is no change though...
>
> Debugging the code, I see that the data itself changes correctly, but for
> some reason, the data inside the geometry itself does not seem to change.
> To me it seems like OSG retains the "old" data (Displaylist??) and never
> cares that I do actual updates to the geometry's vertexdata. Is there
some
> way to trigger OSG to actually take into account my vertex changes?
>
> Regards, Werner Lindgård.
>
> _______________________________________________
> Werner Lindgård, Programmerer
> Telephone   +47 67 81 70 00
> Direct line     +47 67 81 70 68
> [EMAIL PROTECTED]
>
> ViaNova Systems AS
> Leif Tronstads Plass 4, P.O.Box 434
> N-1302 Sandvika, Norway
> ________________________________________________
>
> http://www.vianova.no
> http://www.novapoint.com
>
> ________________________________________________
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>

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