Hello again,

I deleted, reinstalled and recompiled everything (OSG and VR Juggler) and it
didn't work. I tried to start a simpler application (osgviewer for OSG and
osgNav for VR Juggler) and I can reproduce the same bug: it works in
osgviewer but crashes in osgNav.

The thing I don't understand is that VR Juggler simply uses a header file to
access OSG objects: OsgApp.h Nothing from OSG is included in any VRJ
libraries... So I shouldn't have to recompile anyway. Now, the only solution
I had was to get back to OSG 1.0 and it works fine.

I'll contact VR Juggler mailing list too. Maybe they will be able to
understand what's going on here since it doesn't seem to be an OSG bug...

If anyone has any idea, please help me!! I'd rather upgrade to OSG 1.1 and
keep me updated than staying forever on version 1.0!

Thanks!

Fred

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED]
> Sent: Monday, July 24, 2006 1:12 PM
> To: osg users
> Subject: Re: [osg-users] Memory access violation with JPG 2D textures on
> 3DSmodels
> 
> Hi Frederi,
> 
> On 7/24/06, Drolet, Frederic (LTI) <[EMAIL PROTECTED]>
> wrote:
> > Every OSG plugins, libs and dlls are up to date in my paths. However, I
> just
> > thought about the fact that I'm using VR Juggler on top of OSG. Is that
> > possible that I have to recompile something in VR Juggler to correct the
> > problem? However, everything related to OSG is included in a .h file.
> > Shouldn't it work directly without recompilation?
> 
> You'll need to recompile VR Juggler, OSG 1.1 isn't binary compatible
> with OSG 1.0.
> 
> Robert.
> _______________________________________________
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