Hi,

osgGL2 was a separate nodekit and namespace for the initial support of GLSL.  In
the ~3 years since, that GLSL support has been integrated directly into the core
OSG.  Any code that still references osgGL2 is very old; hopefully any apps that
used osgGL2 will have been ported to the newer classes (as OSG itself has
evolved quite a bit in the past several years)

The mapping from the old to new is like:

osgGL2::ProgramObject -> osg::Program
osgGL2::ShaderObject  -> osg::Shader
osgGL2::UniformValue  -> osg::Uniform

hth
-- mew



Abhinandan jain wrote:
> sorry for the delayed response . I  have  checked   with samples  in new
> link  and I am facing  problem  osgGL2  is  used (I mean files in osgGL2)
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