Hi, osgGL2 was a separate nodekit and namespace for the initial support of GLSL. In the ~3 years since, that GLSL support has been integrated directly into the core OSG. Any code that still references osgGL2 is very old; hopefully any apps that used osgGL2 will have been ported to the newer classes (as OSG itself has evolved quite a bit in the past several years)
The mapping from the old to new is like: osgGL2::ProgramObject -> osg::Program osgGL2::ShaderObject -> osg::Shader osgGL2::UniformValue -> osg::Uniform hth -- mew Abhinandan jain wrote: > sorry for the delayed response . I have checked with samples in new > link and I am facing problem osgGL2 is used (I mean files in osgGL2) _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
