Hi Don, great to talk to you :P!
I posted the zip which is : http://gabdab.altervista.org/osg/tank-ode/Dice2-fps.zip Since I realized the Dice2 example whose source is you ( I guess ) isn't easily reachable trough Google I posted it on my site . I hope it is ok , here is the link: http://gabdab.altervista.org/osg/tank-ode/dice2.zip It would be great if you could give directions ( sources ""!"") for fps control/collisions. Sorry for being noious, take care. Gab- > Hi Gab, > > Can you include all files and zip it into a single archive for > download? The current set of files is missing several files and > I'm not sure which source you got this from. > > -donOn 7/26/06, [EMAIL PROTECTED] [EMAIL PROTECTED]> wrote: > Hello,I try to modify the Dice2 example ( osg/ode integration ).Setting a keyboard callback instead of performer trackball works, but dicesget crazy at collisions.I imagine it being due to how I used matrices. > Here is a link to files :http://gabdab.altervista.org/osg/tank-ode/index.htmThe matrix I doubt of are in main.cpp , walls::reOrient function, but I > might be wrong.The rest of files come straight from the source ( no mods ).I am trying to implement fps movement ( 3d person actually ) .Any help appreciated.Gab -- -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f Sponsor: Prestiti Online. Scopri subito se sei finanziabile. in 24 ore senza spese né anticipi, clicca qui Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=2908&d=20060726 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
