Hi Don,
great to talk to you :P!

I posted the zip which is :
http://gabdab.altervista.org/osg/tank-ode/Dice2-fps.zip

Since I realized the Dice2 example whose source is you ( I guess ) isn't
easily reachable trough Google I posted it on my site .
I hope it is ok , here is the link:
http://gabdab.altervista.org/osg/tank-ode/dice2.zip

It would be great if you could give directions ( sources ""!"") for fps
control/collisions.
Sorry for being noious, take care.
Gab-

> Hi Gab,
> 
> Can you include all files and zip it into a single archive for
> download?  The current set of files is missing several files and
> I'm not sure which source you got this from.
> 
> -donOn 7/26/06, [EMAIL PROTECTED] [EMAIL PROTECTED]> wrote:
> Hello,I try to modify the Dice2 example ( osg/ode integration ).Setting a
keyboard callback instead of performer trackball works, but dicesget crazy
at collisions.I imagine it being due to how I used matrices.
> Here is a link to files
:http://gabdab.altervista.org/osg/tank-ode/index.htmThe matrix I doubt of
are in main.cpp , walls::reOrient function, but I
> might be wrong.The rest of files come straight from the source ( no mods
).I am trying to implement fps movement ( 3d person actually ) .Any help
appreciated.Gab -- 
 
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