hi,
 you can try vs7 with latest version of gdal library 
and 3rd party libs; it will get compiled. you may need
to download MSVCR71D.dll also.
Bye,
Anurag

--- Mike Weiblen <[EMAIL PROTECTED]> wrote:

> Philip Taylor wrote:
> > Hi OSG Win32 gurus,
> > 
> > I am trying to put together my first OSG app,
> based on osgsimulation, using
> > OSG1.1 source files, VS 6 and STLport 5, and have
> come unstuck.
> > 
> > Is my assumption is that the demo
> osgsimulation.exe has been rebuilt from
> > the distributed 1.1 source correct?
> 
> Yes, for the OSG v1.1 win32 binary installer, I
> built all the .dlls and demo
> .exes using VS7.1 2003.
> 
> The included 3rdParty libs were also built with
> VS7.1, and I would expect
> trouble linking those w/ VC6, but I understand
> you're not at that point yet.
> 
> Do you have exactly the right version of STLport?  I
> seem to recall a specific
> version was required, rather than the latest.
> 
> -- mew
> 
> 
> 
> > Building my app, I have reduced the unresolved
> linker errors by including
> > various OSG 1.1 Win32 osg*.lib files, leaving a
> set that I can't seem to
> > resolve, relating to:
> > 
> >     osgTerrain::DataSet
> >     osg::ArgumentParser
> >     osg::ApplicationUsage
> >     osg::ArgumentParser
> >     osg::AnimationPath
> >     osgGA::NodeTrackerManipulator
> > 
> > As a "for instance", why do I have an unresolved
> external symbol
> > "osgTerrain::DataSet" when the definition is
> "OSGTERRAIN_EXPORT DataSet"?
> > It just seems odd to have got this far without
> hitting a VS6 <--> VS7 lib
> > compatibility issue. Perhaps I just been lucky so
> far.
> > 
> > osgsimulation.obj : error LNK2001: unresolved
> external symbol
> > "__declspec(dllimport) public: void __thiscall
> > osgTerrain::DataSet::setDestinationName(class
> > stlp_std::basic_string<char,class
> stlp_std::char_traits<char>,class
> > stlp_std::allocator<char> > const &)"
> >
>
([EMAIL PROTECTED]@osgTerrain@@[EMAIL PROTECTED]
> >
> [EMAIL PROTECTED]@stlp_std@@[EMAIL PROTECTED]@2@@stlp_std@@@Z)
> > 
> > 
> > 
> > I'm not unduly worried about VS 7 <--> VS 6 DLL
> execution issues, because I
> > can rebuild OSG when I have a syntactically
> correct first build (having
> > learnt a bit more about OSG in the process).
> 
> _______________________________________________
> osg-users mailing list
> osg-users@openscenegraph.net
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
> 


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