Hi,

I have a question concerning the transparency sorting in osg. I think, the sorting is done over all objects (nodes) and not over all polygons, isn't it. And I don't know how it is done in OpenGL. But, is there any way in osg to sort the polygons manually or automatically? Here is a screenshot which shows the problem: http://getwww.uni-paderborn.de/~kutter/TransparentBall.jpg <http://getwww.uni-paderborn.de/%7Ekutter/TransparentBall.jpg>

bye
Oliver
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