Hi,
I have a question concerning the transparency sorting in osg. I think,
the sorting is done over all objects (nodes) and not over all polygons,
isn't it. And I don't know how it is done in OpenGL. But, is there any
way in osg to sort the polygons manually or automatically? Here is a
screenshot which shows the problem:
http://getwww.uni-paderborn.de/~kutter/TransparentBall.jpg
<http://getwww.uni-paderborn.de/%7Ekutter/TransparentBall.jpg>
bye
Oliver
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