| Hi OSG-people, I have a problem running multipipe under Windows XP. For testing I am using two nvidia graphic cards (Ti 4400 AGP and an FX5200 PCI) and two monitors. On linux it is running nicely with multi-pipe configs, using a two-screen server layout. But running the same configs with osgviewer under windows it generates a context on each screen, as it should, but only the left (AGP) screen is updated. The right simply stays white and nothing is drawn at all. (running OSG 1.1 btw) I've also tried lower-level coding with Producer RenderSurfaces and SceneViews. It's working under linux, but it still gives me the above results under windows. That even osgviewer is not working properly in multipipe makes me wonder if I should configure the windows machine in a special way. My college is running a double NVIDIA PCI-Express multipipe and runs into the same problem as me. Any suggestions? Thanks, Jeroen Meijer --------------------------------- This is the config I'm using. Visual "theVisual" { DOUBLEBUFFER, RGBA, DEPTH_SIZE 1, RED_SIZE 8, GREEN_SIZE 8, BLUE_SIZE 8, ALPHA_SIZE 8 } Camera "Camera 1" { RenderSurface "Pipe 0" { Visual "theVisual"; Screen 0; Border off; WindowRect 0 0 1280 1024; InputRectangle 0.0 0.5 0.0 1.0; } Lens { Frustum -0.32 0.32 -0.26 0.26 1.0 100.0; } } Camera "Camera 2" { RenderSurface "Pipe 1" { Visual "theVisual"; Screen 0; Border off; WindowRect 1280 0 1280 1024; InputRectangle 0.5 1.0 0.0 1.0; } Lens { Frustum -0.32 0.32 -0.26 0.26 1.0 100.0; } } InputArea { RenderSurface "Pipe 0"; RenderSurface "Pipe 1"; } |
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