I've been working with OpenSceneGraph since version 0.9.9. We then moved on to version 1.0 with no problems. With the release of 1.1, I am experiencing a weird problem that I cannot explain. I develop with an ATI FireGL card. I've compile all the binaries on this machine. We build a thin wrapper around the OSG libraries to be used by other applications. When running from my machine, everything looks fine. When I run the same application on a Nvidia based card, the screen is completely black. No, the clear color is set to white. No exceptions are being thrown from the debugger either. The Nvidia based cards that I am running with are a Quadro 1000 and a Geforce 7800. All cards have up-to-date drivers. I tried an experiment with both of the Nvidia cards, and to my surprise, it works just fine. This leads me to the conclusion that I am missing something in my code base. I've looked over the osgProducer::Viewer and osgUtil::SceneView classes. I also looked over the osgviewer application. Not much has changed in their implementations. Anyone else having this same kind of problem? Any suggestions on a resolution?
Thanks, Ryan _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
