I've been working with OpenSceneGraph since version 0.9.9.  We then
moved on to version 1.0 with no problems.  With the release of 1.1, I am
experiencing a weird problem that I cannot explain.  I develop with an
ATI FireGL card.  I've compile all the binaries on this machine.  We
build a thin wrapper around the OSG libraries to be used by other
applications.  When running from my machine, everything looks fine.
When I run the same application on a Nvidia based card, the screen is
completely black.  No, the clear color is set to white.  No exceptions
are being thrown from the debugger either.  The Nvidia based cards that
I am running with are a Quadro 1000 and a Geforce 7800.  All cards have
up-to-date drivers.  I tried an experiment with both of the Nvidia
cards, and to my surprise, it works just fine.  This leads me to the
conclusion that I am missing something in my code base.  I've looked
over the osgProducer::Viewer and osgUtil::SceneView classes.  I also
looked over the osgviewer application.  Not much has changed in their
implementations.  Anyone else having this same kind of problem?  Any
suggestions on a resolution?

Thanks,
Ryan
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