How about using osgUtil::SceneView::getViewMatrixAsLookAt(eye,center,up) and then
        Vec3 view = center - eye;

Don

Rolf Anders wrote:
Hello, how do I get the viewing vector from the camera and into the scene?
I have seen that under MatrixManipulator getUpVector, getFrontVector and getSideVector. But it is berried deep down, is there any other way to get a hold of the viewing vector?



--
"Democracy is two wolves and a lamb voting on what to have for lunch.
Liberty is a well-armed lamb contesting the vote."
                        - Benjamin Franklin

+----------------------------------------+
|  Don Tidrow                            |
|  Visualization Software Engineer       |
|  SAIC                                  |
|  ph: 703-253-1094                      |
+----------------------------------------+
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