Actually, just answered my own question. I did: osg::Image::allocateImage with GL_RGBA and then set _pixelFormat to GL_BGRA. Oh, and I had to turn on lighting too, heh. :)
On Sun, 2006-07-30 at 20:54 -0400, Jeremy L. Moles wrote: _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
