Just to follow up, the text size issue I encountered was due entirely to my
hacking the v1.1 osgText into v1.0 OSG. If I use v1.1 everything, then the
text size is correct.
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
> Sent: Saturday, July 29, 2006 2:50 PM
> To: 'osg users'
> Subject: RE: [osg-users] distorted text in OSG 1.1 using 
> SCREEN_COORDS sizemode
> 
> Hm. I noticed a small issue with text size in OSG 1.1. My app 
> specifies the size in object coords and the axis alignment as 
> XY_PLANE. In the v1.1 osgText, the apparent size of the text 
> seems to be about twice as large as what it was in v1.0.
> 
> I was trying a hybrid (v1.1 osgText with v1.0 everything 
> else), which could've been responsible for this issue. I'll 
> try it this week with both v1.1, and if it still renders 
> incorrectly, I'll also try the latest CVS.
>    -Paul
> 
> 
> > 
> > Hi Dennis,
> > 
> > On 7/21/06, Bunfield, Dennis AMRDEC/Davidson 
> > <[EMAIL PROTECTED]> wrote:
> > > Thanks for the quick reply.  Attached is the modified
> > osgtext example I made to show you the scaling text problem.
> > 
> > Thanks for the osgtext.cpp, using this test I've been able to 
> > reproduce and track down the problem and verify the fix.  A 
> cvs update 
> > will fix the problem.
> > 
> > Cheers
> > Robert.
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> > osg-users mailing list
> > [email protected]
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> > http://www.openscenegraph.org/
> 
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