On 8/2/06, Riccardo Corsi <[EMAIL PROTECTED]> wrote:
I got the RenderBin nesting to work for my app. However I'm still a bit puzzled by the relationship between the nesting feature and the RenderBinMode. If a StateSet INHERIT_RENDERBIN_DETAILS (default) from above and specifies a different bin number, this will create a nested bin. Instead with the USE mode, the bin number is considered in "absolute" terms, am I correct?
Not absolute, just relative to the custom RenderinBin parent.
something like: A (bin num 0) |\ | \ | C (USE - bin num 1) | B (INHERIT - bin num 2) renders A, B (nested within bin 0), C A (bin num 0) |\ | \ | C (USE - bin num 1) | B (USE - bin num 2) renders A, C, B (follows renderbin numbers) If this is the case, the OVERRIDE mode would just "prevent" the nesting feature. Did I get it?
OVERRIDE override the RenderBin details of the objects below it in the scene graph. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
