Hello All, Awhile back I wrote about my interesting in improving network support in OpenSceneGraph. The other day I modified the .net plugin to use persistent connections (instead of using a new socket on every retry). A quick test lets me estimate that I'm getting a 1.5x speedup over the original plugin.
Now I'm trying to figure out how best to get statistics out of the .net plugin and into my host program about how many requests are being served per second or better yet how many bytes/second are being transfered on average. What I'm not quite sure of is how best to return these statistics from the .net plugin to my main program. The two ideas I've come up with so far both seem like hacks. The first is an ugly global variable ... something that I would really like to avoid. The second idea was to modify the ReadResult class in ReaderWriter to store these statistics so that every read from the .net plugin will have some additional data about global statistics. This is what I will most likely do in the absence of other ideas. Is there a better way to do this? Cheers! Aaron _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
