Thanks Igor,
looks cool, I'll check into it .
Here is a working Makefile , put it in gcc folder as old one:
http://gabdab.altervista.org/osg/Makefile

I figured out how I could do collision response.
I just need to set keyboard input bool ( on/off ) so that when model collide
 it stops, then I move the model away from the collision point a little bit
in the same function so that collision isn't active anymore.
Just a basic way to overcome the problem.
Gab-

> If you are looking for a middle "way" of doing collision for your first 
> person shooter,
> i.e.: being able to know more than just true/false collision detection 
> but less than
> a complex physic engine, I could just recommend OZCollide:
> 
> http://www.tsarevitch.org/ozcollide/
> 
> Could be fun to have it working under OSG :)
> 
> Igor.
> 
 
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