Thanks Igor, looks cool, I'll check into it . Here is a working Makefile , put it in gcc folder as old one: http://gabdab.altervista.org/osg/Makefile
I figured out how I could do collision response. I just need to set keyboard input bool ( on/off ) so that when model collide it stops, then I move the model away from the collision point a little bit in the same function so that collision isn't active anymore. Just a basic way to overcome the problem. Gab- > If you are looking for a middle "way" of doing collision for your first > person shooter, > i.e.: being able to know more than just true/false collision detection > but less than > a complex physic engine, I could just recommend OZCollide: > > http://www.tsarevitch.org/ozcollide/ > > Could be fun to have it working under OSG :) > > Igor. > -- Email.it, the professional e-mail, gratis per te: http://www.email.it/f Sponsor: Conto Arancio, il migliore amico dei tuoi risparmi.Prova la differenza! Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=5040&d=20060804 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
