Robert Osfield wrote:
Maybe :-)
You tell us when you come across the next problem ;-)

I'm still looking, because I am still experiencing unexplained crashes under the new compiler and OSG 1.1. I don't know if they're related or not, but the new compiler definitely seems to be exposing issues the old didn't.

Is there a debugging technique that I could use to positively provoke or identify these types of errors? I'm still stupefied about how they even come about.

Robert.

--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
 "I set the wheels in motion, turn up all the machines, activate the programs,
  and run behind the scenes. I set the clouds in motion, turn up light and 
sound,
  activate the window, and watch the world go 'round." -Prime Mover, Rush.
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