Hi,

Use the osgDB::findDataFile() function to find the file in the current
osg file path. Example:

std::string fullPath = osgDB::findDataFile(filename);
osg::Shader::loadShaderSourceFromFile(fullPath);

-Farshid

On 8/4/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
Is there a simple fix to make Shader::loadShaderSourceFromFile() look
in directories contained in OSG_FILE_PATH?  Or is there a bunch of
code I should start writing if I want that feature?  Suggestions
welcomed.....
--
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.mogumbo.com
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