Hi Robert, I've not really done anything with the TexGenNode, but I'll search through the examples and tinker a bit and see what I can come up with.
Thanks, Jason -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, August 04, 2006 3:18 P To: osg users Subject: Re: [osg-users] Draping Imagery onto Terrain Database after creation Hi Jason, You could build just decorate the scene by the extra textures and use a TexGenNode to position it over the scene. Robert. On 8/4/06, Jason Beverage <[EMAIL PROTECTED]> wrote: > Hi everyone, > > I'm trying to figure out a way take an osgdem created PagedLOD and drape > additional images over it at runtime without going through the entire > osgdem process again. > > I'm currently using an OverlayNode and rendering the image as a texture > on a quad. This works fine, but starts to break down when I need to > represent higher resolution imagery that spans a large area as the > OverlayNode uses a fixed texture size and starts to lose resolution > quickly. > > Has anyone done anything like this before or have any good ideas on how > to do this? I'm thinking that the imagery needs to be somehow tiled up > ala osgTerrain to match the levels of the PagedLOD...but after that I'm > kind of lost:) > > Thanks, > > Jason > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
