Hi Robert,

I've not really done anything with the TexGenNode, but I'll search
through the examples and tinker a bit and see what I can come up with.

Thanks,

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, August 04, 2006 3:18 P
To: osg users
Subject: Re: [osg-users] Draping Imagery onto Terrain Database after
creation

Hi Jason,

You could build just decorate the scene by the extra textures and use
a TexGenNode to position it over the scene.

Robert.

On 8/4/06, Jason Beverage <[EMAIL PROTECTED]> wrote:
> Hi everyone,
>
> I'm trying to figure out a way take an osgdem created PagedLOD and
drape
> additional images over it at runtime without going through the entire
> osgdem process again.
>
> I'm currently using an OverlayNode and rendering the image as a
texture
> on a quad.  This works fine, but starts to break down when I need to
> represent higher resolution imagery that spans a large area as the
> OverlayNode uses a fixed texture size and starts to lose resolution
> quickly.
>
> Has anyone done anything like this before or have any good ideas on
how
> to do this?  I'm thinking that the imagery needs to be somehow tiled
up
> ala osgTerrain to match the levels of the PagedLOD...but after that
I'm
> kind of lost:)
>
> Thanks,
>
> Jason
>
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