Hi Toshiyuki,

Cool projects.  Feel free to add links to them all under the Community
section, and note on the front page about the new ProjectionDesigner.

I haven't download the source to these projects yet, so can't know for
sure yet, but looking at your websites it looks like the underlying
API's you've used are portable, but not yet ported to other platforms
beyond Windows.  Do you have any plans for other platform support?

One of the items I have thought about tackling, over the coming six
months, is adding better support for multi-pipe & distortion
correction & edge blending.  Current we have Producer to support
multi-pipe and its configuration files for setting it up, it'd be nice
to be able to have configuration files to add the distortion
correction and edge blending too.

If we have this in core then it'd be easy to add support for novel
displays to normal OSG apps.  Your ProjectionDesigner may well provide
a useful to for generating the configuration files.

Thoughts?
Robert.

On 8/7/06, Toshiyuki TAKAHEI <[EMAIL PROTECTED]> wrote:
Hi all,

At the end of the Siggraph2006 BOF, I showed some of my OSG related
works.

1) osgDirector and Orihalcon framework

Last year I released osgDirector and Orihalcon framework
at http://orihalcon.sourceforge.net/.
osgDirector is a wxWidgets based graphical scene graph editor.
It contains some libraries which wrap and extend the OSG features.

2) ProjectionDesigner and osgdistortviewer

The second topic is about my recent work.
ProjectionDesigner is a geometry correction and edge blending
setup tool for immersive environment with a curved screen.
I made it for full dome projection with 13 channels.
http://orihalcon.jp/projdesigner/
Once you complete the projector configuration with it,
you can export a distortion map file, a blend map file and
camera configuration file (for Producer).

This is a sample OSG program using them for real-time
geometry / edge blending correction.
http://orihalcon.jp/download/osgdistortviewer_src.zip
I made it based on osgprerender, and add some additional arguments.
Ex.
osgdistortviewer.exe --distortionmap distort.png --blendmap blend.png 
dumptruck.osg
(distortion with a polygon mesh)
Ex.
osgdistortviewer.exe --shaderDistortion --distortionmap distort.png --blendmap 
blend.png dumptruck.osg
(distortion with GLSL shaders)

It's not easy to set up many projectors with it,
but anyway, you can do it.


I hope these projects would be helpful for you.

--
Toshiyuki TAKAHEI <[EMAIL PROTECTED]>


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to