Current status is that I've updated the OpenThreads and Producer projects locally, but OSG the projects are still in progress. I intend to submit all the changes once that's done. I didn't make any progress on this last week because I was out of the office, but I'm hoping to finish it up by the end of this week.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Saturday, July 29, 2006 1:02 PM To: 'osg users' Subject: RE: [osg-users] Proposed Windows build changes What's the status of this work? I haven't seen anything in osg-submissions, but I could've easily missed it. The proposed changes would have a small impact on me at my current employer... Our application build environment doesn't include OSG/OT source; rather, it includes an OSG/OT development SDK composed of DLLs, LIBs, and header files only. This was set up to isolate the non-OSG developers from having to build this (rather large and typically stable) third party component. Anyhow, creation of the OSG SDK is done with a script that expects to find DLLs, LIBs, and headers in a specific location, and it would be a minor change to update this script to copy from your new locations. > > One thing I don't know how to do is to back-port the actual 64 bit > > configuration to VS6 format. > > Yeah, that's the essense of my query. I just brought up VC6 for the first time in months and poked around a little. I couldn't see an obvious way to instruct the compiler to generate code for 64-bit processors. -Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
