Robert Osfield wrote:
On 8/9/06, Markus Trenkwalder <[EMAIL PROTECTED]> wrote:
Sorry if I am asking dump questions but are you talking about the camera
rotation in the modelview matrix or the rotation of the projection plane
  relative to the z-axis?

Its a rotation of the camera view matrix about its own z axis.  This
will be a post multiplication, sitting between the traditional view
matrix required to position the scene and the projection matrix.

Many thanks to you for your help.  That was exactly what I was looking for!

Markus
--
Dipl.-Ing. Markus Trenkwalder
Software Architecture & Development
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