Hi all,

I have been learning osg over the past few months.  It is wonderful, but now I need to add a physics engine for collision detection and gravity.  My project group has been looking at the Newton Game Dynamics library for use as our physics engine.  I was wondering if anyone out there had experience with integrating this library with osg or could point me to any information that would be useful.  I have looked through the mailing list archives and see that most people are using ODE information on that issue, but nothing on NGD.   Any information would be greatly appreciated.

Thanks,

Steve
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