Hi Terry,

On 8/9/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
Is there a way to override the eye position that LOD nodes use to
determine which of their levels to display?  The specific problem I am
facing is that my shadow maps have an eyepoint that is far away from
the viewer's eyepoint, so the shadow maps do not contain all of the
geometry that is right in front of the viewer.  This causes my shadows
to appear less detailed than the objects casting the shadows.

How are you setting up the textures?  If you are using CameraNode then
I'd expect it to reset the eye for that camera view, and if it isn't
then its a bug.

Robert.
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