Hi Kenny,

I do the following and I get almost perfect resolution. For example if
I wanted 16 pt font text:

text->setCharacterSize(16);
text->setFontResolution(16,16);

For this to work the orthographic width/height of your HUD needs to be
the same as the width/height of your window. So if you are running
fullscreen with resolution 1280x1024 then you would do:

hud->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));

Hope this helps

-Farshid


On 8/10/06, Kenny Chang <[EMAIL PROTECTED]> wrote:
Hi,

What is the right way to set the osgText size and resolution to match
the physical pixels on the screen.  I've struggled with this a little
with marginal success, maybe there's an archive thread that someone can
point me to?

Thanks!
Kenny
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