Hi Robert, >> Is there a way to use 'normal' texture coordinates with range 0.0 - 1.0 >> for a TextureRectangle? > > You could create a osg::TextMat and assign it to the same StateSet, > however, it'd need to know about the size of the image.
Yup, same problem then. > Perhaps we should have an option in osg::TextureRectangle to do an > internal setting of the texture matrix to compenstate for the daftness > of absolute tex coords of glTextextureRectangle. This would be a nice solution, and quickest to implement I assume. I have read your discussion with my collegue Michel van Elk about NPOT textures but I guess that needs 1) more discussion and 2) more implementation time... Can you point me at other code that does a same thing, ie setting an option? I don't have any clue how to do this 'the osg way'. Then I will implement this and send it to the list. thanks, bye bye Raymond > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
