Worked flawlessly for me with 7.1 as well. Modifying my batch file that
copies the binaries to an SDK was a no-brainer. Good work Mike!
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Mike Wittman
> Sent: Friday, August 11, 2006 8:21 AM
> To: osg users
> Subject: RE: [osg-users] Windows VS 64bit build support 
> checked into CVS.
> 
> Phew, that's a load off...  Thanks for testing it out.
> 
> -Mike
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Mike Weiblen
> Sent: Friday, August 11, 2006 12:04 AM
> To: osg users
> Subject: Re: [osg-users] Windows VS 64bit build support 
> checked into CVS.
> 
> Hi,
> 
> Today's CVS with the new project files builds without complaint for
> win32 on
> VS7.1/WinXP.  Good job!
> 
> Cheers
> -- mew
> 
> 
> Robert Osfield wrote:
> > Hi All,
> > 
> > I just just checked in Mike Wtittmans complete overhall to the 
> > VisualStudio VS6.0 .dsp files. Kudos for Mike for getting all the 
> > changes done and to me before the week was out.
> > 
> > Currently its only been tested with VS8.0, so we really really need 
> > testing under VS7.x and 6.0 compilers.
> > 
> > I've updated the DevelopmentWork page on the wiki for the up coming
> > 1.1.1 release:
> > 
> >   http://openscenegraph.org/osgwiki/pmwiki.php/Tasks/DevelopmentWork
> > 
> > This only really leaves the cross platform testing as the 
> big item on 
> > the TODO list before making 1.1.1-rc1.  So please please test ;-)
> > 
> > Robert.
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