> This is waht others do, but I think we should stick with our implementation 1) because is faster 2) beacuse it worked until now
As my final note, one should implement CRITICAL_SECTION version and try, if it's faster than thats the way to do it. -- Boris _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
