Hi Robert,

I spoke w/ Andrew and Mark of the COLLADA group, and yes we'll migrate the OSG
plugin source repository from SF to the OSG core.  I'll wrap up some loose ends
and make a win32 3rdParty binary of the COLLADA DOM.  I'll send via
osg-submissions tomorrow or so.

Cheers
-- mew



Robert Osfield wrote:
> Hi Mike,
> 
> On 8/13/06, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> 
>> > Anyway, on COLLADA front, thanks for the pointer to the latest plugin.
>> > We really need to document this.
>>
>> Yes, definitely.  And some nice packages on SF.
>>
>> FWIW depending on how the OSG v1.1.1 release schedule aligns w/ other
>> tasks, I
>> may try to include the plugin in the next win32 binary installer
> 
> 
> That would be great, a first step towards tigher integration.
> 
>> > Longer term, would Sony be happy to see it moved into the core OSG
>> > distribution?
>>
>> Have to consider how that would work, given the additional dependency
>> on the
>> DOM.  But that decision might best be left for the future primary
>> maintainer ;-)
> 
> 
> All plugins are all optional, something we can enable/disable so I
> don't see the extra dependency as a big issue.  Hopefully a future
> build system will make this easier on platforms like VS and Xcode.
> 
> The reasons why I'd like it integrated into the core are:
> 
>  1) Keeps the COLLADA plugin up to date with all OSG release.
>  2) Promotes the COLLADA plugin as a standard means of data interchange
>  3) Exposes the COLLADA plugin to many more testers and users
>  4) All of the above accelerate the development of our COLLADA plugin and
>      help put some momentum behind having a standard integerchange format.
> 
> Question that would need to explore are things like the licensing of
> the dae14 plugin.  I see that the ReaderWriterDAE.cpp is under your
> 3DLabs copyright and under the OSGPL.  However, the  rest of the .h
> and .cpp's have no  copyright assignment or license details.  Which
> ever these end up being they'd need to be compatible with at least the
> releasing as part of the core OSG.
> 
> Another aspect of integrating things into the core will be that I
> could assuming responsibility of maintaining it, its not a big code
> base.  However, supporting it as seperate project would be much more
> of hasel than I'm willing to take on, so if its to stay seperate
> you'll need to find another maintainer.
> 
> Robert.

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