Anybody have any paging performance issues on Windows? While I am moving the camera through the database, I get hitches in frame rate. The frame rate will drop from 100 to about 5 Hz, and stay at 5 Hz for multiple seconds.

It appears as though the paging thread is taking over the processor completely when the performance goes bad.

I did try the same database on Linux, and it only has an occasional split-second hitch in performance. This is how I believe OsgSceneHandler is coded. I mean it doesn't give the DatabasePager any time if there is no time left. Since on Windows, the behaviour doesn't match this, I am assuming there is a problem with the Visual Studio implementation of OpenThreads. Has anybody else done some investigation on this?

I know some will blame Windows. But, I'm quite positive the OS cannot be blamed for multiple second hitches (3-10 seconds of hitches).

Thanks for any help you can give!


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