Hi Abhinandan,

To verify if osg sees the "floor" object you can use osgconv to
convert the Flight file to ".osg" and look at it in your favorite
editor.  You probably need to turn off optimization to preserve the
structure of the Flight file.  To disable the optimization in osgconv
you can set the environment variable OSG_OPTIMIZER to OFF and to
disable the optimization in the new OpenFlight reader you can set the
option string "preserveFace".

Regards,
Brede

On 8/17/06, Abhinandan jain <[EMAIL PROTECTED]> wrote:
Hi,
  I am trying  to set seperate material property for a perticular node in a
model  and I could do it for  turret of tank in example 8 of tutorials
successfully but when  i tried to it  with my own model(Its  a  FLT model
exported from maya 8) I got an debug error (I tried to change the material
property of floor of  a room model).
 can u tell me is there any care has to be taken while  exporting(I had
named floor objects as "floor" in maya itself)



thanks in advance

--
Regards,
         Abhinandan
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