Hi Jacob, I' m more than willing to cooperate for a CMake building project for OSG

I've done some work on OSG CMake building, trying to use the project at
http://www.sharedreality.de/osgcmake/ for  Linux building

The stuff is far from being cleaned, so I' ve not dared to commit it on the osgcmake SVN,
but I' ve used it to build  release 1.1 under linux, VS71 and VS8
It still lacks a clean dependency management, installation step and packaging,
It is also still using the old flt plugin
If someone is interested to look or try it, I can try to assemble a zip file with instruction for these platforms.



Jacob Foshee wrote:

Howdy, everybody,

I'd like to kick off a thread dedicated to discussing the migration of
OSG to a multiplatform build too.  I have seen mention of CMake
already in the XCode thread.  And I've talked briefly to Mike Wittman
about his work on the Win64 build.

I've just joined a startup company and we are evaluating our own
Build+Config options for a project using OSG, so the time is right for
me to be able to contribute to this.  I can begin work on a CMake
conversion immediately.

So, I'd like to open the floor.  Here are a couple questions I have:
- Am I jumping the gun with CMake?  Should I consider another tool
like Boost.Jam (bjam)?  I know there are scores of tools out there,
but CMake and bjam seem to deliver the best bang for the multiplatform
buck.

- Where should I post CMake files for testing and consumption?

For those interested in the topic, here are some relevant links:
- KDE's move from Autotools to CMake
http://lwn.net/Articles/188693/
- Cmake
http://www.cmake.org/HTML/Index.html
- Boost Build
http://www.boost.org/tools/build/v1/build_system.htm


thanks!
Jacob W. Foshee
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