On Thu, 2006-08-17 at 22:06 +0200, Luigi Calori wrote:
> I imagine you had tried   http://projects.blender.org/projects/osgexport/
> 
> I tested it with blender 2.4.1 and was able to export  the fiat Stilo 
> model found at http://puudeli.zoo-gate.fi/~haba/3d/
> with her texture.
> 
> I' ve tried your stopsign, but it does not show textures in blender and 
> as well the texture did not came out in .osg
> 
> hope it helps

Yeah, I was able to get the exporter to work w/ textures, but there were
some silly path issues that need to be fixed. Maybe I'm doing something
different?

> Ben Discoe wrote:
> 
> >Here is a follow-up on my quest to find a art path that works with OSG, most
> >recently with Blender.
> >
> >Although my previous conclusion that OBJ is the only format which produces
> >correct geometry, my excitement was dimmed when i found out that Blender's
> >OBJ export flattens all transforms, effectively mashing a whole complex
> >scene into a single rigid object.  (In fact, i believe it has no choice,
> >because OBJ can't represent an object's position).  Furthermore, there is
> >the classic axis problem: Blender has Z up, it writes an OBJ with Z up, OSG
> >is Z up, yet, the model is not right-side up because OSG thinks OBJ is Y up.
> >
> >Blender's COLLADA export does not flatten transforms (hooray!) but then i
> >found additional trouble with the exporter, including missing materials and
> >strange normals behavior causing missing faces.  I'm assuming the exporter
> >is at fault on the normals, although it could be some interaction of the
> >exporter and importer.
> >
> >I've updated http://vterrain.org/Implementation/ArtPath/blender-osg.html 
> >
> >To summarize: I'm back to concluding there's no sufficiently functional way
> >(yet) to get models from Blender to OSG.  After giving up on 3DSMAX/OSGExp
> >for reasons described before, this is really depressing.  I'm at a situation
> >of no art path.
> >
> >-Ben
> >
> >  
> >
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED] 
> >>[mailto:[EMAIL PROTECTED] On Behalf Of Ben Discoe
> >>Sent: Sunday, August 13, 2006 12:44 AM
> >>To: 'osg users'
> >>Subject: [osg-users] Blender to OSG (was COLLADA plugin for 
> >>OSG onSourceForge)
> >>
> >>I spent this evening building the OSG COLLADA plugin and 
> >>starting to test it.  [..]
> >>
> >>My reason for doing this is... A bit of a long story :)
> >>
> >>Basically, 3DSMAX has just been too much grief over the 
> >>years.  It's terribly expensive, cracked versions are 
> >>unreliable, OSGExp is hard to build and not well supported, 
> >>and materials rarely look the same in MAX and OSG.
> >>Hence, i'm evaluating the 'Blender' free modeller. 
> >>(http://www.blender.org/)
> >>
> >>My first impression is that Blender is great!  Besides the 
> >>goodness of being cross-platform and open-source, it's a 
> >>downright pleasant and easy modelling tool.  So, the 
> >>challenge becomes, how does one get models from Blender to OSG?
> >>
> >>My initial testing results are here:
> >>http://vterrain.org/Implementation/ArtPath/blender-osg.html
> >>
> >>Executive summary: COLLADA looks promising, but not quite 
> >>there yet.  Good old Wavefront OBJ worked the best of all 
> >>possible formats.
> >>
> >>-Ben
> >>    
> >>
> >
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> >
> >
> >  
> >
> 
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