Hi,

I encountered a small problem with the latest version of osg (checked out yesterday).

There is 1 geode with 2 geometry-drawables in my scene, describing to quads, which are differently textured. The optimizer merge them into one geometry, which results in the loss of one of the two textures. (I am doing a fade between the two quads)

I tried to set the datavariances of the two geometries and of the geode to dynamic but this doesn't help.

For now I disabled the MERGE_GEOMETRY flag for the optimizer, but is there a more finegrained control to prevent merging of this specific geode?


thanks in advance,
Stephan
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