Ben, Have you reported this bug to Illusoft? They have their own bug tracker and forum...
http://colladablender.illusoft.com/ Regards, Mark On Fri, 2006-08-18 at 23:24 -1000, Ben Discoe wrote: > Marcus, > > Thanks for the note, but that problem (that Greg Corson found and logged) is > now well known, and that's not the trouble i'm experiencing. I can create > an object, texture-map it, and the DAE export file contains _no texture_ at > all. It fails whether i map the material to the Object or the Mesh, whether > i use Orco or UV maps, really no matter what i try in Blender. > > However, if i import a textured 3DS object, then export it to DAE, then the > output file does contain the texture reference, with only the known > <color>+<texture> problem. > > Sigh. It seems that i'll have to end up sinking many development days or > weeks into fixing osgexport, Blender's Collada exporter, and/or OSG's > Collada importer, before i see my first successful Blender->OSG transfer. > > At least this stuff is all open source, so the wonderful opportunity of > painfully fixing it myself is available :-) > > -Ben > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > Sent: Friday, August 18, 2006 1:57 PM > > To: osg users > > Subject: RE: [osg-users] Blender to OSG (was COLLADA plugin > > forOSGonSourceForge) > > > > Ben, > > > > The problem is that Blender output is not quite right yet. > > The Blender exporter is creating both a color and a texture > > within a material; making them invalid. It is supposed to be > > one or the other. > > > > This problem has been reported to the plug-in developers. > > Hopefully they will announce a fix for it soon. > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
