Ben,

Have you reported this bug to Illusoft? They have their own bug tracker
and forum...

http://colladablender.illusoft.com/

Regards,
Mark


On Fri, 2006-08-18 at 23:24 -1000, Ben Discoe wrote:
> Marcus,
> 
> Thanks for the note, but that problem (that Greg Corson found and logged) is
> now well known, and that's not the trouble i'm experiencing.  I can create
> an object, texture-map it, and the DAE export file contains _no texture_ at
> all.  It fails whether i map the material to the Object or the Mesh, whether
> i use Orco or UV maps, really no matter what i try in Blender.
> 
> However, if i import a textured 3DS object, then export it to DAE, then the
> output file does contain the texture reference, with only the known
> <color>+<texture> problem.
> 
> Sigh.  It seems that i'll have to end up sinking many development days or
> weeks into fixing osgexport, Blender's Collada exporter, and/or OSG's
> Collada importer, before i see my first successful Blender->OSG transfer.
> 
> At least this stuff is all open source, so the wonderful opportunity of
> painfully fixing it myself is available :-)
> 
> -Ben
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > Sent: Friday, August 18, 2006 1:57 PM
> > To: osg users
> > Subject: RE: [osg-users] Blender to OSG (was COLLADA plugin 
> > forOSGonSourceForge)
> > 
> > Ben,
> > 
> > The problem is that Blender output is not quite right yet. 
> > The Blender exporter is creating both a color and a texture 
> > within a material; making them invalid. It is supposed to be 
> > one or the other.
> > 
> > This problem has been reported to the plug-in developers. 
> > Hopefully they will announce a fix for it soon.
> 
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> 

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