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Alan Purvis wrote:
> If you're exporting a model for realtime 3D Ben's "technique C" is the
> only valid one. The other "texturing techniques" are used for Blender's
> raytracer. If you want to put multiple textures on a mesh, split the
> mesh into multiple objects and texture them individually. There are
> other ways to assign up to 16(?) textures to a mesh with a per-face
> granularity, but the Blender->osg exporter does not support this.

Exactly.

> Blender's not an easy tool to come to grips with, it takes a lot of
> time, patience and experimentation to find out what all the buttons do,
> but once you've noticed the pattern, the "modal" editing system is quite
> elegant and logical.

As any 3D modeling package. You simply must spend the time and effort to
learn it and learn how to use the tools properly.

Regards,

Jan


- --

Jan Ciger
GPG public key: http://www.keyserver.net/

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