-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Alan Purvis wrote: > If you're exporting a model for realtime 3D Ben's "technique C" is the > only valid one. The other "texturing techniques" are used for Blender's > raytracer. If you want to put multiple textures on a mesh, split the > mesh into multiple objects and texture them individually. There are > other ways to assign up to 16(?) textures to a mesh with a per-face > granularity, but the Blender->osg exporter does not support this.
Exactly. > Blender's not an easy tool to come to grips with, it takes a lot of > time, patience and experimentation to find out what all the buttons do, > but once you've noticed the pattern, the "modal" editing system is quite > elegant and logical. As any 3D modeling package. You simply must spend the time and effort to learn it and learn how to use the tools properly. Regards, Jan - -- Jan Ciger GPG public key: http://www.keyserver.net/ -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFE6g9An11XseNj94gRAsG0AKDqL+wbsFIje6tAbJUgx+mi8MefKgCfb8bd NDim6ABCA0CMvQFeqJgExP4= =wWXj -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
