Yes, that's right. To support independent 32 and 64 bit builds I needed to use different bin and lib directories for each architecture. I did this by uniformly placing binaries in a subdirectory of bin/lib keyed off $(PlatformName), rather than special-casing the directories for only the 64 bit configuration. That setup produces simpler project configurations and significantly reduces the effort required to get the 64 bit build up and running.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Naylor Sent: Tuesday, August 22, 2006 3:16 AM To: 'osg users' Subject: RE: [osg-users] win32 OSG 1.1.1rc1 Hi, I believe Mike is re-homing it all for the 64 bit build, I am sure he can explain better. Regards Martin. > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of A.J. Jessurun > Sent: 22 August 2006 08:35 > To: osg users > Subject: [osg-users] win32 OSG 1.1.1rc1 > > Hello, > > I think I missed why the binaries and lib are put in a win32 > subdirectory. Could someone explain? > > Greetings, Joran. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.0.405 / Virus Database: 268.11.4/424 - Release Date: 21/08/2006 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
