Hi!

I have a problem of understanding how to setup rendering of effect. I created 
an Effect and Technique class that works on their children nodes (geodes). 
The technique class is getting updated in each frame. Now I have to render 
the effect after all geometries are already rendered, so the depth buffer 
contains suitable values.

To render the effect I am using pure OpenGL calls (glVertex, glNormal, ...). 
Now the question: How should I setup the effect node class, so it get 
rendered after all geometry rendering stuff? Note: the traversal step must 
stay there, because I have to render the children nodes without the effect 
applied.


P.S. Sorry for bad english ;) 

        

        
                
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