Hi!
I have a problem of understanding how to setup rendering of effect. I created
an Effect and Technique class that works on their children nodes (geodes).
The technique class is getting updated in each frame. Now I have to render
the effect after all geometries are already rendered, so the depth buffer
contains suitable values.
To render the effect I am using pure OpenGL calls (glVertex, glNormal, ...).
Now the question: How should I setup the effect node class, so it get
rendered after all geometry rendering stuff? Note: the traversal step must
stay there, because I have to render the children nodes without the effect
applied.
P.S. Sorry for bad english ;)
___________________________________________________________
Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail:
http://mail.yahoo.de
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/