På Wed, 23 Aug 2006 15:56:00 +0200, skrev Robert Osfield <[EMAIL PROTECTED]>:

Hi Joakim,

I have seen problems like you have before, so it could be database specific
or something that new that has uncovered.

What happens when you toggle off texturing?

When texturing is turned off, you will only see faces that are rendered correctly. The faces that are invisible (but should be visible) are not visible then texturing is turned off.

I have maybe found a workaround now. I have a ClearNode in my scene graph. When I remove this, things seem to work better. Everything looked ok after 50 runs.

I use the ClearNode in a similar way that it is used in osghanglide.

Can ClearNode and SHARE_DUPLICATE_STATE-optimization be a bad combination? They have worked in harmony in previous versions of osg.

any clues?

--
Joakim Simonsson
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