Yeah, I've tested this database on many different computers (not every test of course). Nvidia, ATI, Intel, AMD, SLI, etc.
Does anyone know how textures are shared? Say I have 4 files that all have the same texture embedded in them: A.ive, B.ive, C.ive, D.ive. Or I have one file that contains all the geometry of A, B, C, and D with the one texture embedded in it. 1) A.ive,B.ive,C.ive,D.ive -> 4 duplicate textures 2) E.ive contains A,B,C,D geometry -> 1 texture This also will apply to shared geometry. Say I have a light bulb model that is in each of the A, B, C, D ive files. Is the geometry for the light bulb reloaded 4 times? This may be a factor. My paged database contains a lot of duplicate textures, and geometry. This is why I was asking if there is anyway to create an ive file that doesn't contain embedded textures. Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Hanson Sent: Wednesday, August 23, 2006 12:00 To: osg users Subject: Re: [osg-users] Paging performance on Windows Zach Deedler wrote: > Hi Robert, > One other thing apparently was a factor in fixing the hitching problem > I was having. I had to generate the database with larger tiles. I > used to have a checkerboard database of tiles, and each tile had about > 4 paged files in it. If I condense those 4 paged tiles into one large > one, then I get better results. Here is the investigation: This seems counter-intuitive. My experience has been that more, smaller pieces usually compile/download more smoothly. I am not sure where to continue investigating. I don't recall, have you tested this on a computer with a significantly different configuration? Different CPU and/or graphics card? -- Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus "I set the wheels in motion, turn up all the machines, activate the programs, and run behind the scenes. I set the clouds in motion, turn up light and sound, activate the window, and watch the world go 'round." -Prime Mover, Rush. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
