Hello there.

We are now very close to have ported every aspect of our application to run
on the OSG platform
One "strange" problem we have encountered is with regard to texture
settings.

In our old application we have a material/texture editor. In order to get a
preview of how the material will look in 3D, we implemented a simpel "pure"
OpenGL view of a small spinning object with the material/texture applied to
it. Now it seems like this preview is affecting our OSG view. The way it is
affected, is that in some areas, the textures are not used at all on our
objects. In other areas the wrong texture is applied, even though the input
to OSG is correct.

The OSG view is using Producer to handle the OpenGL context switching etc.
Will our "pure" OpenGL implementation interfere with the context(s) used in
Producer? As a test we ran our application without the material/texture
view, and all seemed to work well.

Regards, Werner Lindgård.


_______________________________________________
Werner Lindgård, Programmerer
Telephone   +47 67 81 70 00
Direct line     +47 67 81 70 68
[EMAIL PROTECTED]

ViaNova Systems AS
Leif Tronstads Plass 4, P.O.Box 434
N-1302 Sandvika, Norway
________________________________________________

http://www.vianova.no
http://www.novapoint.com

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