already found the option for flip, its "dds_flip" for the reader/writer

but still got the color-problem with uncompressed format...

- heinrich

Heinrich Fink wrote:

hi robert!

Try this dds-file, for example... (it happens both, with and without embedded mipmaps)

http://stud4.tuwien.ac.at/~e0425503/appearsBlue.dds
http://stud4.tuwien.ac.at/~e0425503/appearsBlue_nomip.dds

It's a kind of wooden texture, and appears completely blue...

Regarding the flip-issue: when loading a dds-file with mipmaps and applying osgImg->flipHorizontally() afterwards, only the mip-level 0 gets is flipped, right? This results in terribly filtering issues.... is there an option for the osg-dds plugin to flip at loading time?

In prior Discussions about the flip-issue someone mentioned a "flip-y" - option in NVIDIAs dds Photoshop-Plugin, but I didn't find any...

greets,

heinrich

Robert Osfield wrote:

Hi Heninrich,

I haven't seen/heard of this problem before. Could you post a problem dds file.

Robert.

On 8/24/06, *Heinrich Fink* < [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hi,

    I tried out the DDS-Loader using images generated by NVIDIA
    dds-photoshop-plugin, and had the following issues:

    .) when using uncompressed format (3. or 4 channel) I get incorrect
    colors (looks like only Blue / Green colors)
    .) the image is always horizontally flipped
        -> I know this issue was already discussed in the mailing
    list, but
    I couldn't find any general solution for that... NVIDIA's own
    DDS-Loader
    for OpenGL
              loads all files correctly, so I guess the flipped image
    is not
    intended to look like that....

    Does anyone have the same issues? Any solutions for that?

    I like the dds - fileformat because the artists have more options to
    choose between different compression-formats, and are able to
    manipulate the mip-map-levels (fading color, sharpening -> esp. on
    normal maps. etc....)

    thnx

    - heinrich

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