[EMAIL PROTECTED] wrote:
Ok, so I followed the instructions you pointed me at and
after installing a bunch of support libraries from the gnuwin32
project, pretty much the whole bloody works compiled. I only
had trouble with the freetype and tiff plugins so I commented those
out for the moment. I'm sure if I actually spent some time tryihg
to find the correct libs and headers, these too would compile.
Thanks for the help, now I can start writing some code to try and
display my 200k polygon Tiger-2 model in my application. Once again
thanks for the help.
Mike
------- Original Message -------
From : Robert Osfield[mailto:[EMAIL PROTECTED]
Sent : 8/24/2006 8:50:05 AM
To : [email protected]
Cc :
Subject : RE: Re: [osg-users] MinGW hosted on Windows
The best we have is:
http://www.openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/Mingw
It might not be too up to date, and it'd seem that Mingw goals posts keep
moving as they do with Cyginw. I just use Linux so I can't make any more
direct suggestions.
Robert.
On 8/24/06, Mike Lynch <[EMAIL PROTECTED]> wrote:
Can someone point me at a howto for Compiling all of the OSG,
OpenThreads, and Producer stuff using MinGW hosted on Windows
and *doesnt* involve using Dev-C++? I'm an old school linux geek
who's very comfortable with the GNU tool chain and command line.
GUI's just get in my way. Anyway, thanks in advance for any help
anyone can offer.
Mike Lynch
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I' m also interested in building under Msys... have you at hand a list
of the msys component requred for the build and where to get them?
I' m not at all familiar with Msys or Mingw and is not so easy to
understand which files to download.
thanks in advance
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