Almost all the pre rendering examples now support FBO, and do so as the default option. For instance osgprerender, osgprerendercubemap, osgshadowtexture, osgdepthshadpw all supports FBO out of the box. They all do it via the osg::CameraNode calls.
The osgfbo example has been removed because it was replaced by the simpler osg::CameraNode which hides all the complex implementation details of FBO, and the fallbacks of pbuffer and frame buffer RTT implementations.
Robert.
On 8/25/06, Radu Mihai <[EMAIL PROTECTED]> wrote:
I noticed that between 1.1_rc2 and the HEAD for CVS the osgfbo example has been removed.I'm quite interested in using fbo, and I'm wondering why it's disappeared. Is there anything else in place that shows how to use fbo's ?
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